Category: Combat Mods
Addon Information
Works with 3.3
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Version:
1.2.1
Date:
01-31-2010 01:14 PM
Size:
15.86 Kb
Downloads:
17,090
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TellMeWhen in action
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buff/debuff options
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cooldown options
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general options
TellMeWhen (Fan Update)   Popular! (More than 5000 hits)
TellMeWhen provides a flexible system of icons for displaying vital information -- and only vital information -- about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. The number, size, and position of icons are all customizable. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat.

Some examples of things you can do with TellMeWhen:

- Display an icon when a boost trinket is finished cooling down and is ready to use
- Display an icon when a clearcasting buff procs
- A death knight could have icons appear to show that Horn of Winter has dropped and needs to be refreshed, to show when Rune Strike is usable, and to show when Sudden Doom proc
- A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
- A rogue could monitor their own stack of Deadly Poison on a mob
- A warlock could monitor the number of Sunder Armor debuffs on a mob, so they can wait to dps until their warrior tank has enough threat


Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon. Other commands are /tmw reset to reset the bars, and /tmw options to access the options menu.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs sometimes have different names than the items and abilities that provide them. For example, the buff from the death knight Sudden Doom talent is called "Death Trance!".


New in latest version
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Disclaimer:
At the time of writing TellMeWhen has not been updated in months. Since patch 3.1 broke the "Only shown if cast by self" part of the debuff timers I coded myself a fix for that, and at the same time i added some functionality i felt was missing of the addon.

If you find any problems with this addon feel free to contact me or write in the comments section.

To lieandswell: If you decide to release an updated version of your addon feel free to use any of the code i added. I will also at your request remove this version.

Original Addon here: http://www.wowinterface.com/downloads/info10855-TellMeWhen.html
  Change Log - TellMeWhen (Fan Update)
Version 1.2.1 (Fan Update)
- Bugfixes

Version 1.2.0 (Fan Update)
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Version 1.1.6 (Fan Update)
- Fixed a bug where pets caused an endless stream of errormessages when dismissed/killed
- Fixed a bug where Buff/Debuff set to "Show when Absent" was acting as it was set to "Always Visible"

Version 1.1.5 (Fan Update)
- Buffs/Debuffs set to Always Visible now indicates if they are missing
- Icontextures should update correctly now

Version 1.1.4 (Fan Update)
- Dualspec Support Added

Version 1.1.3 (Fan Update)
- Rewrote Buffcheck to use UNIT_AURA instead of COMBAT_LOG_EVENT_UNFILTERED.
- Removed a bunch of variables that was created, but not used.

Version 1.1.1 (Fan Update)
- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
  Archived Versions - TellMeWhen (Fan Update)
File Name
Version
Size
Author
Date
1.2.0
16kB
Ooze
10-18-2009 06:09 AM
1.1.6
14kB
Ooze
09-20-2009 01:52 PM
1.1.5
14kB
Ooze
08-07-2009 07:19 PM
1.1.4
14kB
Ooze
06-07-2009 08:47 AM
1.1.3
16kB
Ooze
05-21-2009 10:30 AM
1.1.1
14kB
Ooze
04-21-2009 02:35 PM
  Comments - TellMeWhen (Fan Update)
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Old 03-11-2010, 02:43 PM  
Ooze
A Kobold Labourer
 
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Talking Re: New Version. Original Project Reclaimed

Quote:
Originally posted by orbenn
Wall of Text[/b]
Sorry for not getting back to you sooner orbenn, but i have been busy. Feel free to integrate any and all changes from my fan update into the main project. Will take a closer look at stuff this weekend.

Also i might have to get this fan update closed down so people don't get confused
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Old 03-11-2010, 02:37 PM  
orbenn
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New Version. Original Project Reclaimed

Thanks to the WoWInterface mods after several months of trying to contact the original author (without success) I've been given control of the original project for TellMeWhen. I've added ooze (the guy who created this fan update) to the project managers list there so we can both continue to make updates. The original author lieandswell remains on it too in case he ever comes back.

Version 1.2.3 and all future updates are now/will be available on the original TellMeWhen project page.
http://www.wowinterface.com/download...ellMeWhen.html
It's up to ooze what will become of the fan update project but I recommend just replacing everything with a link to the original.

In 1.2.3 I've made a fix for the GCD issue. I'm still not 100% satisfied with the way it works, but it's really close and the things I still want to change should be unnoticeable for most people.

@Cassie Something is goofy with your userdata and/or the mod didn't properly upgrade the way variables are stored for you. I recommend uninstalling/reinstalling the mod (load the game up once with it uninstalled then /exit and reinstall) A proper mass-reset button is on my to-do list.

@Beanstalk
I haven't tested this myself, but you should be able to monitor totems already by monitoring the buff they provide. (mouse over the buff to get the name) As a bonus this will also help you make sure that any totems you've dropped are still in range of where you're fighting.

@VoxDragon
drag&Drop is on the to-do list. Individual 'combat only' is an interesting idea. Theoretically ALL the options (dual spec, combat only) could be available on a per-icon basis with the only group options being size, columns & rows. Only hurdle at this point is finding time to implement it while I'm still farming for primordials to get my BiS crafted legs. =/
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Old 03-09-2010, 06:10 AM  
voxdragon
A Kobold Labourer

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love this addon! great functionality for me.

two suggestions i think would be great for this addon are:

1. ability to drag and drop monitored spells/buffs box to box. sometimes i want to reposition my monitored spells/buff and presently the only way to do that is redo the two boxes in question. or even have an option where monitored buffs/spells intelligently gravitate towards one location as they appear. for example how blizz buffs gravitate towards the top right. so that there are no holes in between them.

2. ability to set each box for 'combat only' or 'always show' individually.
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Old 02-23-2010, 08:23 PM  
Beanstalk
A Kobold Labourer

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If that is reasonably easy to implement, it would be awesome if you could also monitor totems with this addon (e.g. show/don't show icon when Magma Totem is not up)

If you do decide to implement this, it would be even more awesome if it were possible to monitor a totem class as well as specific totems (e.g. show/don't show icon as long as any fire totem is up, instead of just Magma Totem)
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Old 02-19-2010, 08:19 AM  
RedChevy79
A Defias Bandit

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Global Cool Down ??

The only thing that I have been hoping to see added to this amazing addon, is GCD support.

Something as simple as the "clock" animation on the button would be really helpful.

The classes that I play, use instant spells for the most part so I like to be able to "see" when I can hit the next available spell.
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Old 02-12-2010, 04:06 PM  
Ooze
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Quote:
Originally posted by v3nga
Some of us are spamming those keys like crazy. For me that means i can hardly ever see when something is off cooldown now.

Also, i'm trying to set up a Corruption timer on Focus. The options i set are: debuff /Focus /show Present/show timer/only show if cast by self. But when i switch targets the timer disappears (though the corruption icon still remains until corruption falls off the focus). I have to mention this worked as intended before i upgraded from 1.2.0.
I'll try sorting out that bug . For now downgrade to 1.2.0 if that worked correctly =)
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Old 02-12-2010, 11:18 AM  
v3nga
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Quote:
Originally posted by orbenn
Technically it's not a bug, it's a feature! =)
Some of us are spamming those keys like crazy. For me that means i can hardly ever see when something is off cooldown now.

Also, i'm trying to set up a Corruption timer on Focus. The options i set are: debuff /Focus /show Present/show timer/only show if cast by self. But when i switch targets the timer disappears (though the corruption icon still remains until corruption falls off the focus). I have to mention this worked as intended before i upgraded from 1.2.0.
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Old 02-08-2010, 09:04 AM  
Cassie
A Kobold Labourer

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1.2.2 seems to work fine, at least i don't use it except to watch my buffs.
But i get this error when i logon:

1x TellMeWhen-1.2.2\TellMeWhen.lua:110: attempt to index field 'Spec' (a nil value)
TellMeWhen-1.2.2\TellMeWhen.lua:90: in function <TellMeWhen\TellMeWhen.lua:81>

Locals:
self = TellMeWhen_ExecutiveFrame {
0 = <userdata>
}
event = "VARIABLES_LOADED"

---

Last edited by Cassie : 02-08-2010 at 09:05 AM.
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Old 02-03-2010, 11:10 AM  
Ooze
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Quote:
Originally posted by orbenn
New version:

http://www.mediafire.com/file/ytn2nt...eWhen1.2.2.rar

-Updated for 3.3.2
-timers on buffs should now reset properly when switching targets or looking at a dead target.
Hmm checking over your code now..
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Old 02-03-2010, 10:49 AM  
orbenn
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New version:

http://www.mediafire.com/file/ytn2nt...eWhen1.2.2.rar

-Updated for 3.3.2
-timers on buffs should now reset properly when switching targets or looking at a dead target.
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Old 02-03-2010, 10:39 AM  
orbenn
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Quote:
Originally posted by Cassie
Hi, i just downloaed 1.2.1 version and would like to know if there's the chance to have bars setted up vertically or if you're planning to update it.
Thanks
You can already make vertical bars.
Go into GameMenu->Interface->addons tab->TellMeWhen then change the bar you're interested in to have 1 column but however many rows you want. You can also add multiple rows AND columns to get a grid of tellmewhen icons.
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Old 02-02-2010, 11:44 AM  
Cassie
A Kobold Labourer

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Hi, i just downloaed 1.2.1 version and would like to know if there's the chance to have bars setted up vertically or if you're planning to update it.
Thanks
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Old 01-31-2010, 04:57 PM  
Ooze
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Quote:
Originally posted by Ak1ra
can U add some ButtonFacade support or something like that?
I just can't stand the standart look -_-'
I have been trying, but can't get it to work for some reason.. If anyone knows how feel free too tell me
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Old 01-31-2010, 04:52 PM  
Ak1ra
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can U add some ButtonFacade support or something like that?
I just can't stand the standart look -_-'
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Old 01-26-2010, 06:25 AM  
chaosmsn
A Kobold Labourer

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Well,I used the version 1.2.1 just now and I think there is a bug.
I set an icon to monitor the duration of a debuff such as curse of agony,
when i cast it, the icon shows the duration right,but if i change a new target without this debuff. the icon should be no duration,but it still shows the duration of previous target.
my options: debuff /target /show always/show timer/only show if cast by self

Thanks a lot for your working

Last edited by chaosmsn : 01-26-2010 at 06:27 AM.
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